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Blog 4- Augmented Reality & Quiver - Task 2

yuanyuanlv

Updated: Apr 12, 2023


Augmented reality (AR) is a technology that displays digital information or virtual objects in the physical world. Its new teaching and learning capabilities are increasingly being recognised by educational experts (Wu et al., 2013). The existence of AR provides a foundation for good study habits by enabling students to become more engaged and interested in learning, as Lee (2012) suggested that AR has the potential to make educational environments more productive, enjoyable, and interactive than ever before. There are now many AR technologies that can help with education.

My Zapwork creation in tutorial week 5

 

Quiver

Quiver is an incredible tool that allows students to learn and explore the world around them more engagingly. Kisno et al. (2022) mentioned that Quiver could improve student focus, motivation, and creativity through its assessment criteria in the literature, students' creative personalities consisting of interests, and attitudes are also shown through the processes and forms used by Quiver.
It can help students visualise abstract or complex concepts, by scanning the coloured painting on paper with the QR code, the 2D painting will become 3D and the animation on the screen is interactable. This AR technology could foster students’ creativity by allowing students to create their own drawings and colouring, as they draw their ideas and see their work transformed into 3D animation, they will be inspired to be more engaging with the development of their imagination and creativity.


“AR can enhance learning experiences by using 3D synthetic objects for students to interact with.” (Wu et al., 2013, p.43). Quiver is a versatile tool that can be applied in various subjects, including geography, science, and math.

In science classes, Quiver can make learning about cells more engaging and understandable by converting 2D pictures into interactive 3D animations. Similarly, it can help students learn 3D shapes and their area and volume in math lessons. Quiver also offers an animation board that retains the colours drawn by the students, helping students connect 2D and 3D shapes. These colouring sheets can be used for lesson extension activities or individual practice learning. (made shorter using ChatGPT)


Trying Quiver in tutorial week 5

 
There are still limitations to this technology. The educational version of Quiver is not completely free, schools need to purchase a subscription if they want to use most of its features. Additionally, students may also spend too much time drawing and lose track of the most important learning part of the activity.

 
References

Kisno, Wibawa, B., & Khaerudin. (2022). Digital Storytelling for Early Childhood Creativity: Diffusion of Innovation “3-D Coloring Quiver Application Based on Augmented Reality Technology in Children’s Creativity Development”. International Journal of Online and Biomedical Engineering (IJOE), 18(10), Article 10.

Lee, K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2).

Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024


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Mar 28, 2023

Hi Yuanyuan,

Great post this week. You’ve gone into a lot of detail about Quiver and including videos has helped make your post engaging for the reader. In future posts, it would be good to add a caption, especially for the first image to explain who created it and how it was created using ZapWorks.


You mention that Quiver helps enhance student creativity by allowing them to create their own drawings. However, when I tried it, I found you could only colour things and not create your own colouring sheets, limiting how creative students can be. This could have been added to limitations to really strengthen your argument. I also love how you’ve mentioned where in the classroom Quiver coul…


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