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Blog 1 - OSMO Words- Task 1

yuanyuanlv

Updated: Mar 9, 2023


OSMO words is a game whereby setting down letter tiles, players attempt to interpret the hidden words on the screen, and hints will be given by relevant pictures. Retherford (2020) stated that students who studied through Osmo had a more consistent and huge increase in vocabulary, were more motivated, and were more immersed in word learning. But how does it relate to secondary math?

 
Concept map based on six recommendations by Marzano for effective vocabulary instruction.


Well, a significant element of mathematics learning is knowledge of various shapes, formulas, and theorems. There is no doubt about the value of educating mathematics vocabulary as the language of mathematics continues to become a priority in the development of mathematical ability. (Riccomini et al., 2015)



 

Mathematics is a subject that involves not much creativity, but the way students learn and implement math allows creativity to happen. In OSMO, players can create their own library, where creativity is fostered when students discover words relating to a certain concept from the photos they took. They can decide and adjust the difficulty of their libraries, and the hardness for other people to figure out the word in the photos.
 
shapes in real life

As Lin (2011) mentioned, “Children explore out of their curiosity”, and a learning environment that is full of interesting challenges encourages “spontaneous learning” and develops creative thinking capabilities (p. 152). OSMO inspires students' ability to see the elements of mathematics around their lives, in order for students to make mathematical connections to what they see around them. Allowing students to achieve “mini-c” in the activity, and progressively engage with “little-c creativity” (Beghetto & Kaufman, 2013, p. 12)

To use it in classrooms, students can each create a library with up to 4 photos with a word list, then students in groups compete, the group that got the most words right wins. As an extension, students can add words of shapes, or any mathematical theorem they found in the photo.
 

engaging with OSMO words in EDUC 3620 tutorial
engaging with OSMO words in EDUC 3620 tutorial

 
Limitations:
This technology can only be used in the classroom and the school needs to purchase a lot of equipment for this activity, such as the game itself and the electronic devices (iPad) needed for the game. Students who wish to practice at home will have to purchase it themselves, but not every student will be able to access that.

Students playing these games in class may take them away from the main point of the game and there is a possibility of students becoming competitive with each other. Teachers need to control classroom order at the right time as well as link the games to the mathematical content.


 
References
Beghetto, R. A., & Kaufman, J. C. (2013). Fundamentals of CREATIVITY. Educational Leadership, 70(5), 10–15.

Lin, Y.-S. (2011). Fostering Creativity through Education – A Conceptual Framework of Creative Pedagogy. Creative Education, 2(3), Article 3.

Marzano. (2004). Building background knowledge for academic achievement : research on what works in schools. Association for Supervision and Curriculum Development.

Retherford, T. A. (2020). The Effects of Gamification on English Language Learners’ Motivation and Vocabulary Growth [M.A., Southeast Missouri State University].

Riccomini, P. J., Smith, G. W., Hughes, E. M., & Fries, K. M. (2015). The Language of Mathematics: The Importance of Teaching and Learning Mathematical Vocabulary. Reading & Writing Quarterly, 31(3), 235–252. https://doi.org/10.1080/10573569.2015.1030995
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Guest
Mar 09, 2023

Hi, Yuanyuan, this is a great blog! It is clearly laid out and explains very well how OSMO works and how it is used, and how it fosters creativity in students. I think it would have been better if it had suggested what stage of students it would be applicable to and had some corresponding activities.


Yiyun

09/03

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Guest
Mar 08, 2023

Hi Yuanyuan,

Wonderful blog post! The videos and pictures used were all relevant to your topic. I especially loved how you used a word-based game and explain how to use it in a numerical based mathematics subject, instead of a literacy subject like English or Geography!

The only question I would ask is that students would need prior knowledge on the shapes you mentioned to create their own library, and this might hinder some student's as not all students might have to prior knowledge on the terminology of shapes to create their own library.

Overall though, great blog post and the limitations you critique were relevant and definitely should be placed in consideration when using OSMO words.


Alicia Poh

8th…


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Guest
Mar 08, 2023

Great analysis Yuanyuan, never thought this word demonstration app can be used in science as well! It is truly surprising how OSMO can be used to encourage creativity in math by linking students’ knowledge of imagery to mathematical concepts; I thought an app with word pieces would only be helpful for learning how to spell!


Since the blog is a general critique of technology in creative teaching, it might be helpful to include detailed analysis on how the app can be used for both science and arts at all levels of education, rather than focusing on its usage for secondary math. I believe the “guess the concept from the image on OSMO” game that you suggested could be used as…

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Ayah Sawan
Ayah Sawan
Mar 07, 2023
Rated 3 out of 5 stars.

Well done! I really like the layout of your website as it is visually appealing and easy to navigate. You have chosen a great topic and have explained how it fosters creativity in classrooms well. You have thoroughly explained the positives and limitations associated with the OSMO words activity however I believe you could have backed it up with research. Great use of images and videos as they really describe the OSMO words activity well and teachers can benefit from these. You have related it well with mathematics and have explained how it an be used to explain math concepts creatively. I believe you could have included some research which state why OSMO words are better than traditional math activities…


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